Jagged Alliance Back in Action Repair Weapons

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Gun repair?[message #193822] Thu, 14 August 2008 05:13 Go to next message
kazsneak

Messages:10
Registered:August 2008
Location: Philippines, under the ru...
I've never had a moment in my past JA2 gameplay that I was forced to repair any of my guns.

Then again, I've never played higher than novice, and only used picked-up guns and ammo. Still won the game 4-5 times.

I was young back then, and foolish.

Now its the big boy league, and 1.13 has forced me to rethink how I played JA2 in a huge way. Now I treat every excursion out as a military op, standardized weapons and ammo and all.

Problem is, weapon upkeep is beyond me, so is the use of weapons I barely touched, namely the shotgun, LMG's, and grenades.

-how do you repair guns in tactical/strategic
-are LMG's useful in any way?
-grenade throw range and success is decided upon...?

SpaceViking

Messages:755
Registered:January 2004
Location: Rochester, Minnesota, USA
SneakerKat
-how do you repair guns in tactical/strategic

Have someone with a repair kit and some skill in mechanics choose the Repair assignment.

SneakerKat

-are LMG's useful in any way?

Yes. They tend to have a high rate of fire and so can send a lot of lead downrange. You can either use them to turn a single target into paste or to suppress (use up the APs of) a larger number of foes.

SneakerKat

-grenade throw range and success is decided upon...?

Strength and the throwing skill for range.



Arquebus

Messages:68
Registered:June 2008
Location: Oslo Norway
SneakerKat
-are LMG's useful in any way?

With tracers you can use them to find hidden enemies in the dark so the snipers, USGL or mortarman can get them for you later.

DNA from the Lowlands

Messages:337
Registered:July 2003
Novice is nice. Just like an actionmovie: hero dodges all bullets while shooting badguys in the head - with a pistol.
Since I play 'tougher', I found my mercs taking static positions more.

Shotguns do excellent damage IF they hit.
Models with tubular magazines (the bottom 'barrel') take longer to reload than the box/drum magazine-variants.
And amongst the tubularmag-types the ones with higher capacity take longer.

Most 'light' Machine Guns are heavy, longrange weapons.
You'll need a strongmerc to carry one + still wear armour.
The longer range makes them more accurate than most guns.
(range-to-target x 3 / gunrange and something todo with 1.7
.. I forget again. Here, under tab secrets there's several formulas.)

There's several attachments that give to-hit-bonuses when firing auto/burst:
Bipod / Foregrip / Grippod / HK AG36

And some guns have built-in bipod/forgrip, like Famas/Steyr, they get a burst/auto bonus.

JA2\data-1.13\tabledata\Weapons.xml lists all guns in your installed game, it contains the exact numbers on bonuses guns get.
(doesn't mean the 'best gun' will always hit, it still requires a merc with (poor) marksmanship to function.)
JA2\data-1.13\tabledata\Items.xml contains the attachments and their 'effects'.

You can find items in the list using the notepads/words

function.

[Updated on: Fri, 19 September 2008 16:35] by Moderator

Re: Gun repair?[message #196673] Fri, 19 September 2008 17:19 Go to previous message
DNA from the Lowlands

Messages:337
Registered:July 2003
There's that Browning M1916, 20KGs with ~ 70 range. (? @ Drassen sam site enemy has one ?)
It doesn't take a scope, doesn't even have single fire, but with it's range, it doesn't really need a scope.
To me it works wonderfull in a squad of 'marksmen', mostly scoped weapons attacking targets in the extended field of view.
The high-powered noscope machinegun goes with my '(rear-)security', a merc that reserves all AP's.
(at times I'm tempted to fire at some target @critical but)
This mercs sole purpose is the interupt: anyone stepping inside the field of view is most likely toast, '2 hits fit most'.
I find it outclassing 'any' SMG (well ... I never bought AET-ammo.)

The damage + range (better hit percentages) make this somewhat different from my normal-9mm 'supressive fire'. That works regardless if it's a hit - they go down because the bullets whiz.
This is persuasive fire, bringing the argument home so to speak.

Things learned today
- perhaps I should buy AET-ammo ... I'm such a cheapskate.

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Jagged Alliance Back in Action Repair Weapons

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