GET The digest of interesting materials for the mobile developer # 102 (May 5-11) / Sudo Null IT News FREE

I congratulate everyone on the past Holidays and on the eve of the weekend - a new digest about the maturation of mobile games, about the promotion of indie projects, about the Apple Vigil and new analytics by Apple, about the first-class honours degree lessons in the online school of Humanoid developers, most mobile advertising and well-nig many other interesting topics.

The road to the current say of affairs was quite standard. In the early nineties, my father, as an applied scientist and an amateur radio partisan, was very keenly interested in the nascent computing device wave, that is how I found out rather beforehand what games cassettes, ZX Spectrum and a home-made joystick are. Well, the content of this whole "husky" was games that I still have to shoot every two days: the strange "Dizzy", the dementedly intricate "Saboteur", the text crippled of the president, where at long last I often escaped from the angry crowd aside chopper.

In this article we would the likes of to tell the taradiddle of the creation of the maneuverable game "Automaton Alan", motivated by a acuminate desire to "Make a game!", Which resulted in more than three years of rework, throwing and starting finished. We will try to show our whole way you bet my ally and I developed and denaturised under the regulate of this small toy.

A teeny more than a month ago, together with Google, we launched an online school of Android developers, and today we want to take intermediate results.

Developer Economics is the cosmos's largest study on world-wide trends in lotion economics and mobile development. It is based connected a survey of developers and companies conducted by the British company VisionMobile once every six months.

iOS

Android

Windows (Phone)

  • (+7) Making the application push

Development

  • (+9) Internship at Redmadrobot: hot, summer, exciting
  • Pinterest launched a platform for third-political party developers
  • Online courses for mobile app developers
  • The creators of Cut the Rope talked nigh 10 million installations of the new King of Thieves game and the development process.

Analytics, merchandising and monetization

  • (+12) Promotion of your independent game: the most all-important nuances about which cypher knows
  • (+11) Direction: we increase the profitability of mobile advertising triplet times
  • Opera Mediaworks Mobile Status Report for Q1 2015
  • Facebook successful deep links for app installs
  • Only 0.2% of users use social group media buttons on mobile sites - Moovweb study
  • Infinario: viewing charts will not make your bet on better

Devices

  • (+16) And over again about ears
  • (+12) My experience with Intel Edison. Part I (propaedeutic). Ra-flashing Edison, if there is nary shoes to throw an image or "Most how I evoked the feel of Edison"
  • (+4) Codie - the robot World Health Organization teaches to program
  • Introducing Microsoft HoloLens

← Last workweek's digest . If I missed something in the search for updates - send it to the mail, I will quickly summate information technology.

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GET The digest of interesting materials for the mobile developer # 102 (May 5-11) / Sudo Null IT News FREE

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